Guidance, calculations and tools assisting with flight procedure design covering ICAO PANS-OPS and FAA TERPS criterias
The FPAssistant core business logic is available to license as a software component for your own software development projects giving a great head start and the knowledge that the software has been comprehensively tested; this covers the full set of business objects developed for FPAssistant and is known as FPAssistant Suite – Software Development Kit (FPS-SDK).
The FPS-SDK is currently available in three different target class library DLL’s covering most development platforms, these are:
- Windows 10 Class Library – For use with Windows 10 OS x86 based hardware covering most PC’s (32-bit)
- .NET Standard 2.0 Class Library – For use with all modern devices including mobile such as Apple iOS and Google Android devices that support the .NET Standard 2.0; this includes Xamarin Forms and the Microsoft .NET framework.
- Portable Class Library (PCL) – For use with mobile devices such as Apple iOS and Google Android devices. This option is likely to be deprecated in the future.
As the .NET Standard 2.0 was released in September 2017, it is envisage that this will be the most popular offering as the standard becomes widely available on all devices and OS’s and used as a development standard. A PCL offering will remain until the time comes where FPAssistant features cannot be added due to technical improvements which are not supported in PCL development.
Inside the FPS-SDK, are a growing set of business objects which expose access to a series aviation logic covering mostly procedure design and the requirements around this domain. The business objects come with member functions and properties to interact and obtain results from input data. This form of Application Programable Interface (API) is fully document with helpful notes and information for getting started; see API documentation below.
The FPS-SDK is available in two options to cover most requirements for software development projects, these are:
- FPS-SDK Commercial – This licensing option is for access to the class libraries in their binary forms with basic support and access to UWP UI controls.
- FPS-SDK Partner – This includes access to the full source code with the DevOps environment allowing access to development lifecycle management, product history revisions and being a partner in the future development of the product.
Overview of the licensing options for FPS-SDK
|FPAssistant Suite - SDK||SDK Commercial||SDK Partner|
|Documentation, unit testing & code examples and binaries||Yes||Yes|
|Aviation UWP user controls||Yes - DLL only||Yes - Source code access|
|Support||Basic (Report, track bugs and forum)||Standard (Basic support plus emails)|
|Source code - Access and contribution||No||Yes|
|Developer license fee||GBP £ POA||GBP £ POA|
|Recurring annual license fee||~ £500||~ £1,000|
The FPAssistant Suite SDK is fully documented through an automated system called DocFX; this extracts comments from the source code to build a complete set of API documentation. This documentation offers some quick starts notes on using the API and from the top menu a series of Articles are available to read. Adjacent to the Articles is the API documentation with Namespaces on the left, details in the middle and a where you on the page navigation aid on the right.
The FPAssistant core has been developed using mainly Microsoft technology. There are two computer languages used which are C# and C++ and the coverages of these languages are 95% and 5% respectively. Visual Studio (latest version) is used to compile the software comprising of a single solution with multiple projects to target class library DLL based binaries. These class libraries are then reference in a development system (i.e. VS) to develop the FPAssistant app(s) hence giving a UI experience and tool for users.
NB Only the FPAssistant Core SDK is available to license, not the code for any of the apps or the user interface but a set UWP UI controls could be make available (upon request for SDK Partners). These offer a complete range of aviation based dialog controls for immediate use for a UWP based app.
Microsoft Visual Studio Team Services (VSTS) is used a application life-cycle management tool, this hosts the full source code allowing for builds, unit testing and packaging to NuGET software delivery. Access is available to FPS-SDK users as stakeholders or developers to participate in the work cycles, report issues, etc.
For further details please visit: https://azure.microsoft.com/en-us/services/visual-studio-team-services/.